
Furthermore, with no damage-increasing buffs of any sort, she is also rather lacking offensively, though her triple Arts cards do help with charging her party’s NP bars through Arts chains. Where Revelation A’s critical star generation provides a useful extra splash of Critical Stars per turn and works particularly well in a critical set-up, the stars generated are rather low in number considering its longer cooldown compared to similar skills. While Divine Judgement A is a highly valuable stun, it only works against Servants. However, the rest of Jeanne’s kit pales in comparison to the power of her NP, as much of it is either situational or undertuned in values. Jeanne is notably one of the tankiest Servants in the game, thanks to her high HP pool, her aforementioned NP, and her Ruler class’s resistances, which allows her to receive 0.5x damage from most enemies. Luminosite Eternelle also grants a decent chunk of healing and a minor DEF buff, and is further improved after Jeanne’s second Interlude replaces the self-stun component with a party-wide debuff cleanse. The Holy Banner grants Jeanne access to her powerful NP Luminosite Eternelle, which is prized for its rare party-wide Invincibility effect, allowing the party to survive boss NPs unscathed. The Holy Maiden that would save France in the Hundred Years War, the indomitable Jeanne d’Arc, carries her Holy Banner into battle as a beacon of hope. “Oh flag of mine, protect our comrades! Luminosité Eternelle!”
