
The player's progress can be saved to a memory card. Unlike most of the other Contra games, where it takes one hit to defeat the player, this game gives the player a health meter. Jumping has been slightly changed as the characters no longer do tightly curled somersault jumps (a feature in every previous game since the arcade version of the original Contra). Ducking and strafing have been added to the player's abilities, as well as an auto-aiming feature to help attack airborne enemies. Since the game takes place in three dimensions, enemies come from all angles. All characters start with a machine gun and flamethrower, but the remaining two slots are for character specific weaponry. With it destroyed, the team is drifted in space, and a surviving small alien bug is seen hiding.Įach character plays exactly the same except for the type of weapons they wield and their movement speed.

With Bassad defeated, they are teleported to the alien entity, which turns out to be a small living planet.

After making the way to Bassad's Mountain Stronghold, the team defeats him in his armored pod, but is dragged into his mind for a final battle. Ray Poward (returning from Contra: Hard Corps) is deployed to thwart Bassad's scheme along with three of the newest members of the Hard Corps team: Tasha, a female mercenary CD-288, a robot and Bubba, an alien.

Bassad has allied himself with an unknown alien entity for his bid to world domination. Colonel Bassad, a dictator of a small country, has become a threat and is amassing an army of soldiers, robots, and alien mutants.
